// ๐ HACKYUGMA โ 3RD PLACE
Unity-based AR application for real-time 3D vehicle customization with interactive mesh and material controls.
Built a Unity-based Augmented Reality application for customizable real-time 3D vehicle visualization. Users can manipulate vehicle mesh in real-time โ swapping materials, adjusting lighting, and interacting with 3D components in an AR environment. Won 3rd place at HackYugma Hackathon.
Traditional car showrooms lack interactive digital experiences. Customers cannot visualize real-time customization (color, material, configuration) before purchase. An AR prototype demonstrates how immersive technology can transform the automotive retail experience.
Core Pattern
AR Runtime System
Technology Stack
Unity + AR Foundation (ARCore)
Key Components
AR Initialization
ARCore detects horizontal planes in physical environment.
Model Placement
User taps to anchor 3D vehicle mesh on detected plane.
Interaction
Touch/gesture controls enable rotation, scaling, and part selection.
Customization
Material and color swapping applied at runtime via Unity C#.
Lighting Control
Dynamic lighting parameters adjustable in real-time.
3rd
Hackathon Place
Android
Platform